AI Insights · Timothy · April 2024
Top 5 Golf Games on Android in Ireland - Q1 2024
In Q1 2024, Golf Clash - Golfing Simulator led the way in revenue among golf games on Android in Ireland, followed by Golf Rival - Multiplayer Game and Golf Battle.
The first quarter of 2024 saw notable performance among the top 5 golf games on the Android platform in Ireland, with data provided by Sensor Tower offering insights into their weekly downloads, revenue, and active users.
Golf Battle from Miniclip.com experienced fluctuations in its weekly revenue, starting at approximately $582 in the first week of January and ending the quarter at around $397. Downloads peaked at 732 in the initial week but gradually decreased, with a slight recovery to 419 in the final week of March. Active users saw a decline from 6.3K to 4.6K over the quarter.
Golf Rival - Multiplayer Game by Zynga showed a relatively stable revenue pattern, peaking at $930 in the first week of February and closing the quarter at $731. Downloads fluctuated, starting at 427 and seeing a low of 131 in early March, before increasing to 262 by the end of the quarter. Active users ranged from 2.7K to 2.3K, showing some variability throughout the period.
Golf Clash - Golfing Simulator from ELECTRONIC ARTS led the revenue charts, peaking at $3.1K in the second week of March. Downloads were moderate, with a high of 236 in early February and a low of 74 in the first week of March. Active users remained fairly steady, starting at 620 and ending at 632.
Ultimate Golf!, another offering from Miniclip.com, saw revenue peak at $622 in the second week of January, with a notable dip to $170 in mid-March before recovering to $356. Downloads were highest at 372 in late January and lowest at 42 in early March. Active users varied, starting at 1.3K and ending the quarter at 1.1K.
WGT Golf by WGT had a more modest revenue performance, peaking at $355 in early February and finishing the quarter at $298. Downloads fluctuated, reaching a high of 151 in the first week of January and a low of 53 in late February. Active users decreased from 578 to 400 over the quarter.
For more detailed insights and analysis on mobile app performance, visit Sensor Tower.